VR app logo with vr glass

Using Virtual Reality to explore the Real one

About the project

This EU-funded project brought together four organizations from four countries to revolutionize adult education. The VRSciT initiative leverages the power of Virtual Reality (VR) to create immersive educational experiences that explore each participating nation’s cultural, social, and natural heritage.
As a key member of the team at ByAR, I was instrumental in crafting the project’s User Interface (UI) and environment.

This project was developed as a team member of ByAR – Augmented Your Reality, where I worked as a designer. All rights reserved.

vr app home part

The idea

Our primary objective was to construct a wholly fictitious yet captivating universe. This experience was meticulously designed to leave an enduring impact on players. Key aesthetic influences included the nostalgic charm of 80s gaming, the allure of sci-fi, and the contemporary elegance of transparency effects.

mood board for VR app with sci-fi mood

What content?

What to talk about? What kind of information is relevant and captivating? How do you create gamification?
The different levels were defined to take advantage of VR immersion.

  • Explore – each country has a chosen historical place users can tour;

  • 360º Visit – four videos were selected where a 360º perspective is presented to the viewer;

  • Play Game – a place where the user can challenge what he learned.

site map of the VR app

The process

Initially, I felt a significant need to deepen my understanding of VR app design. This knowledge boosted my confidence in tackling the project. The subsequent phase involved harmonizing the visual concept with the content to establish the app’s structure.
Creating the retro-80s video game background featuring mountains presented the initial design challenge. This required extensive experimentation with various imagery to achieve the desired sense of altitude.
Each app section showcases representative content to provide users with clear expectations. Maintaining visual consistency across the app enhances user familiarity and streamlines subsequent development efforts.

The final result

The final product is an immersive and intuitive VR app. User feedback confirms its engaging nature. This VR experience is now accessible at Bragança’s Centro de Ciência Viva. For more details on the project, please visit the VR SPOT page.

home vr app with menus
explore menu VR app
explore a castle in VR app
video from a 360 visit to a city
play the game VR app